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  • Offline Raid Protection on EliteArk

    Raid protections are an in-game mechanisms to make it harder for a tribe to be raided while playing on EliteArk. The goal is to encourage online PVP/raiding between tribes and allow new players to build up without fear of being raided.

    There are two types of Raid Protection:

    •  PVE Protection
    •  Offline Raid Protection

    Both types of raid protection rely on you placing a MAGA ORP structure. On 7man/Trios this can be crafted in your inventory for 1 thatch. On Crossplay you must set it with chat commands (/setorp 1). This should be placed centrally in your base. It is better to provide protection for your breeders/blueprints than to protect outer defences.

    On EliteArk the Offline Raid Protection is a progressive system based on the time since your last tribe member logged off the map.

    While one or more of your tribe is online everything can be damaged normally and turrets do their normal damage.

    After your tribe members have all logged off that map your turret damage and structure's damage resistance will slowly increase. This is a gradual process.

    After 8 hours offline ORP provides maximum protection for all structures/tames within range of your MAGA ORP structure. During this time your turrets can still be soaked.

    After 48 hours a plugin will automatically decay the ORP making your turrets do normal damage and your structures take normal damage.

    The exact ORP settings differ slightly between Cluster:

    All Clusters:
    While logged in = Normal damage
    Hour 48 = AUTO REMOVAL of Offline Raid Protection = Normal damage 
    Hour 72 = Auto Decay ALL Structures/Tames

    7man ORP Settings:
    First 8 Hours Offline = Progressively Increasing Turret Damage and Structure Resistance
    Hour 8 to Hour 48 = 3x Turret Damage and 12.5% Structure Resistance (Can still drain turrets)
    7man Aberration Differences: Hour 8 to Hour 48 = 2x Turret Damage and 50% Structure Resistance (Can still drain turrets)

    Trio ORP Settings:
    First 8 Hours Offline = Progressively Increasing Turret Damage and Structure Resistance
    Hour 8 to Hour 48 = 3x Turret Damage and 12.5% Structure Resistance (Can still drain turrets)
    Trio Aberration Differences: Hour 8 to Hour 48 = 2x Turret Damage and 50% Structure Resistance (Can still drain turrets)

    Crossplay ORP Settings:
    First 8 Hours Offline = Progressively Increasing Turret Damage and Structure Resistance
    Hour 8 to Hour 48 = 3x Turret Damage and 12.5% Structure Resistance (Can still drain turrets)
    Crossplay Aberration Differences: Hour 8 to Hour 48 = 2x Turret Damage and 50% Structure Resistance (Can still drain turrets)

    Common Issues to be aware of:

    •  You cannot place your ORP close to another tribe's ORP. Please place your ORP early into building your base to be sure you can benefit from Offline Raid Protection in that location.
    •  Pickup and replace your ORP when your tribe members change and if you are granted PVE. In rare cases ORP benefits will not take effect if you have changed members since placing it. Once you pickup and replace the ORP it will update with just your current tribe members.
    •  If you are raiding someone and their structures are taking no damage it is likely they are under PVE and cannot be raided yet.

     
    Offline Raid Protection is one of the many plugins that we run on the EliteArk Unofficial Ark Survival Evolved Servers to encourage online PVP. You might also be interested in how PVE Protection and Raid Warnings function on EliteArk.